VOIN - Enemy and forging informations

Just a few pieces of information I gathered during my playthrough, which should make understanding the mechanics and enemies a bit easier.

Enemys

The enemies we encounter aren't very diverse yet, but they do have a few unique traits that might not be immediately noticeable.

The names I give to the monsters do not align with the naming conventions of the developer.

Common enemys

VOIN Common enemys 1

The standard enemy, Type 1, can only perform melee attacks. However, it comes in two variants: slow and shuffling, or slightly faster. Is among the quickest to defeat.

VOIN Common enemys 2

The standard enemy, Type 2, can only perform melee attacks. However, it comes in two variants: slow and shuffling, or slightly faster.

Mostly faster than the Type 1 standard enemy.

The Barbarian

VOIN Barbarian

A usually faster enemy wielding a two-handed axe.

In addition to standard melee attacks, it can close short distances to the player with a shoulder charge.

It can take significantly more damage than the standard enemy.

Little Stinkers

VOIN Little Stinkers

The ones I lovingly call the "Little Stinkers."

Quick with melee and jumping attacks, they’re easy to overlook when mixed in with a crowd of normal enemies.

Mostly annoying, but not a major threat since they usually don’t have much health.

The Boss Stinker

VOIN Boss Stinker

The Boss Stinker attack patterns are the same as the "Little Stinker."

A unique trait of this enemy is its ability to "split."

It creates clones of itself, each spawning with full health. Based on current knowledge, it can repeat this process infinitely.

The Spitter

VOIN Spitter

A ranged unit whose spit inflicts the "Poison" status.

It can also attack in melee, although it prefers ranged combat and will often try to maintain distance.

The Spitter "Champ"

VOIN Spitter Champ

The Spitter "Champ" attacks from a distance like the normal Spitter but spits more frequently during an attack. Additionally, it can summon poison fields from above.

The "Assassins"

VOIN Assassins

The "Assassins" are quite annoying enemies that enter an invisible mode at a certain distance. You can detect them by a slight green shimmer on their weapon.

The Assassin's attacks consist of backstabs or sprints that leave a trail of poison.

They are fast enemies that can withstand a moderate amount of damage.

The "Knight"

VOIN Knight

The "Knight" is a more tanky enemy that boasts a wider range of attacks.

In addition to a ranged attack in the form of a "sword beam," it also has various melee attacks that it can execute in combination.

The "Biggie"

VOIN Biggie

The "Biggie" is a cumbersome enemy that moves slowly but attacks at a moderate speed.

In addition to melee attacks that often resemble a "spinning motion," it can also hurl chunks of dirt/rock at the player.

It has a lot of health and often appears alongside the Spitter Champ.

The Summoners

VOIN Summoners

The Summoners are, as the name suggests, primarily focused on spawning enemies, using "meteors" that deal damage upon impact.

They can summon the following enemies: "Standard 1," "Standard 2," "Little Stinker," "Spitter," and "Barbar."

In some cases, they also summon smaller, hunchbacked Standard 1 enemies that act as kamikaze explosives.

In addition to summoning, the Summoner has one melee attack that inflicts "Weakness" (I haven't received any damage from this yet, which might be a bug) and one ranged attack where the Summoner throws a meatball.

Boss enemys

Nomma

VOIN Nomma

Nomma is like a stronger Summoner and has the same attacks. The only difference is that it spawns enemies much more frequently.

The Flesh Smith

VOIN The Flesh Smith

The Flesh Smith attacks with a hammer and summons small "turrets."

Its attacks include a "sprint," a "whirlwind attack," and smaller "strikes."

Some of its attacks trigger explosions, which are indicated by red circles that can appear throughout the arena.

The turrets themselves can only withstand a few hits.

Forging

The most important things to know are the costs and how to turn a "Primeval" item into a "Firstborn" item. Here is the information:

Firtborn Items

To create a "Firstborn" item, you need 2 "Primeval" items of the same class (e.g., amulet) with full saturation.

The saturation level goes up to Level 6, and for feeding (or saturating), you can use any rarity and class.

The higher the rarity, the more saturation it provides.

The Firstborn item retains the main stat of the first item, while the sub effect is overwritten by the main stat of the second item.

Upgrading system

The needed amount of "Flesh" for every item Type

Artifact

  • R0 - R1 --> 1000 Flesh
  • R1 - R2 --> 2000 Flesh
  • R2 - R3 --> 3000 Flesh
  • R3 - R4 --> 5000 Flesh

Weapon

  • R0 - R1 --> 1500 Flesh
  • R1 - R2 --> 3000 Flesh
  • R2 - R3 --> 4500 Flesh
  • R3 - R4 --> 7500 Flesh

Amulet

  • R0 - R1 --> 1200 Flesh
  • R1 - R2 --> 2400 Flesh
  • R2 - R3 --> 3600 Flesh
  • R3 - R4 --> 6000 Flesh

(Stone) Heart

  • R0 - R1 --> 1000 Flesh
  • R1 - R2 --> 2000 Flesh
  • R2 - R3 --> 3000 Flesh
  • R3 - R4 --> 5000 Flesh

Ring

  • R0 - R1 --> 1200 Flesh
  • R1 - R2 --> 2400 Flesh
  • R2 - R3 --> 3600 Flesh
  • R3 - R4 --> 6000 Flesh

Rune

  • R0 - R1 --> 1000 Flesh
  • R1 - R2 --> 2000 Flesh
  • R2 - R3 --> 3000 Flesh
  • R3 - R4 --> 5000 Flesh