Marvel Rivals - Basic Character Stats
A few simple tables containing information on health, movement, and DPS/HPS.
Introduction
This guide is a simple arrangement of the basic health, movement speeds, and basic DPS outputs of every hero in the game, organized into simple tables for your viewing pleasure. All stats are taken directly from the Marvel Rivals website; I am not responsible for obtaining most of these figures (aside from calculating the DPS) and am only organizing them to make it easier to compare the different characters to each other.
Some of these figures may not be accurate; the official website contains some errors on certain stats, and my math for DPS calculations may not be flawless!
To save you some reading, know that all heroes in the game have the same base movement speed of 6m/s, with the exceptions of Black Panther and Wolverine, who move at a uniquely fast 7m/s. However, several characters have abilities which can temporarily increase their movement speed.
Likewise, there are only two heroes who permanently have the ability to fly, being Iron Man and Storm, though several heroes can temporarily achieve flight via abilities.
Basic Stats - Duelists
Duelists are most comparable to the "DPS" class of traditional roles, being centered around heavily offensive abilities and, more often than not, high mobility. This class has the highest number of heroes by far, containing a whopping 18 out of the 33 heroes in the game (more than half the roster)!
Most heroes have a base health of 250;
Hero | Health | Movement Speed |
---|---|---|
Black Panther | 300 | 7 m/s |
Black Widow | 250 | 6 m/s (8 m/s while sprinting) |
Hawkeye | 250 | 6 m/s |
Hela | 275 | 6 m/s |
Iron Fist | 250 | 6 m/s (9 m/s while wallrunning) |
Iron Man | 250 | 6 m/s (Flight; 12 m/s while "sprinting") |
Magik | 250 | 6 m/s |
Moon Knight | 250 | 6 m/s |
Namor | 275 | 6 m/s |
Psylocke | 250 | 6 m/s (9 m/s while cloaked) |
Scarlet Witch | 250 | 6 m/s (9 m/s while flying) |
Spider-Man | 250 | 6 m/s (9 m/s while wallrunning) |
Squirrel Girl | 275 | 6 m/s |
Star-Lord | 250 | 6 m/s (12 m/s while flying) |
Storm | 250 | 6 m/s (Flight) |
The Punisher | 275 | 6 m/s |
Winter Soldier | 250 | 6 m/s |
Wolverine | 300 | 7 m/s |
Analysis
Not only are Black Panther and Wolverine tied for the fastest base movement speed in the game (being the only two above the base values above 6 m/s), but they are also tied for the highest health of their class, with both sitting at 300. This is rather fitting due to the high-risk nature of their melee-focused kits, putting them directly in the line of fire. Wolverine's survivability is increased even further by his Regenerative Healing Factor, giving him no less than an additional 150 health when first brought down to 0.
Iron Man and Star-Lord are tied for the fastest potential movement speed in the game, at 12 m/s (double the base value, and flying, no less!), though both of them can only achieve this for a short time with their abilities.
Basic Stats - Vanguards
Vanguards are comparable to the "tanks" of traditional roles, sporting incredibly high health pools, although the exact nature of their capability to absorb damage can vary between heroes, from damage-reducing shields to extreme health regeneration.
Hero | Health | Movement Speed |
---|---|---|
Bruce Banner | 200 | 6 m/s |
Hulk | 800 | 6 m/s |
Captain America | 650 | 6 m/s (8 m/s while sprinting) |
Doctor Strange | 650 | 6 m/s |
Groot | 850 | 6 m/s |
Magneto | 650 | 6 m/s |
Peni Parker | 650 | 6 m/s (7.5 m/s inside Cyber-Web) |
Thor | 600 | 6 m/s |
Venom | 800 | 6 m/s (9 m/s while wallrunning) |
Analysis
Groot claims first place for sheer health, weighing in at 850, the highest in the game. However, his colossal size makes him one of the easiest targets in the game, and he has no abilities to directly absorb damage, instead relying on strategic placement of his walls.
On the other hand, Thor, whose health pool of 600 is dismal compared to many of his peers, can make up for his low health by effectively using his abilities to constantly grant himself bonus health, allowing him to stay alive by focusing on a more offensive playstyle than many of the other Vanguards.
Despite having the same movement speeds across the board, some Vanguards boast much higher mobility than others; Captain America can sprint indefinitely, Hulk can jump Incredible™ distances, and Venom can swing across the map with the same ease as Spider-Man. Using these abilities effectively can allow you to keep enemies on their toes while losing none of your defensive prowess.
Basic Stats - Support
Strategists are comparable to the "supports" of traditional roles, with all of them being capable of healing and providing additional buffs to their allies in some way. Despite being healers, many of them boast some surprisingly capable offensive abilities to hold their own in combat, while some sport high mobility to keep themselves out of danger.
Most heroes have a base health of 250, except for Luna Snow and Mantis, who have 275.
Hero | Health | Movement Speed |
---|---|---|
Adam Warlock | 250 | 6 m/s |
Cloak & Dagger (Both) | 250 | 6 m/s |
Jeff the Land Shark | 250 | 6 m/s (9.6 m/s while swimming) |
Loki | 250 | 6 m/s |
Luna Snow | 275 | 6 m/s (9.6 m/s while skating) |
Mantis | 275 | 6 m/s (8.5 m/s when at full health) |
Rocket Raccoon | 250 | 6 m/s |
Analysis
All Strategists have fairly similar stats, being quite squishy and sharing the same base movement speed as most other heroes. A couple of notable exceptions are Luna Snow and Jeff the Land Shark, both of whom are capable of a virtually indefinite 60% movement speed boost from their abilities, though neither can attack while traveling at this speed.
Mantis is also capable of a ~40% movement boost when at full health; keep your distance from the fray to stay on the move more effectively.
DPS - Duelists
Remember that these values are only calculated based on a hero's BASIC ATTACK; other damage sources such as abilities, including those that directly boost the basic attack's potential, are not factored in.
Also please note that these values are ONLY calculated based on the attack speed/damage of the basic attack, and do not factor in other variables such as spread, ammo count, reload times, damage dropoff, or your questionable aim. As a result, these numbers are only a VERY BASIC representation of a character's DPS and may vary considerably in actual gameplay.
Hero | Type | Damage Per Shot | Attack Speed | DPS |
---|---|---|---|---|
Black Panther (Claws) | Melee | 35 | 2.27/s | ~79.5 |
Black Widow (Batons) | Melee | 45 | 2/s | 90 |
Black Widow (Rifle) | Projectile | 120 | 0.83/s | ~99.5 |
Hawkeye (Piercing Arrow) | Projectile | 80 | 0.9/s | 72 |
Hela (Thorns) | Projectile | 70 | 2/s | 140 |
Iron Fist (Jeet Kune Do) | Melee (Combo*) | 183 | ~0.5/s | ~91.5 |
Iron Fist (Yat Jee Chung Kuen) | Melee | 19 | 7/s | 133 |
Iron Man (Repulsor Blast) | Projectile (Combo*) | 87.5 | 1.53/s | ~134 |
Iron Man (Unibeam) | Continuous | N/A | N/A | 120 |
Magik (Sword) | Melee | 65 | 1.2/s | 78 |
Moon Knight (Darts) | Projectile | 75 | 1.5/s | 112.5 |
Namor (Trident) | Projectile | 70 | 1.09/s | ~76 |
Psylocke (Crossbows) | Projectile | 48 | 2.5/s | 120 |
Scarlet Witch (Chaos Control) | Continuous | 5** | 10/s | 50 |
Spider-Man (Fists) | Melee (Combo*) | 90 | ~0.64/s | ~57.5 |
Squirrel Girl (Acorns) | Projectile | 110 | 1.49/s | ~164 |
Star-Lord (Guns) | Projectile | 6.5 | 40/s | 260 |
Storm (Wind Blade) | Projectile | 50 | 2 | 100 |
The Punisher (Rifle) | Projectile | 18 | 10 | 180 |
The Punisher (Shotgun) | Projectile | 140 | 1.43/s | ~200 |
Winter Soldier (Pistol) | Projectile | 70 | 2.5/s | 175 |
Wolverine (Claws) | Melee | 15*** | ~2.42/s | ~36 |
- *Combo attack; damage/attack speed values are calculated based on the ENTIRE combo being executed, due to variations in damage/attack speed from different attacks.
- **Scarlet Witch's Chaos Control damage deals an additional 0.5% of the target's Max Health per hit, making it deal up to as much as 80% more damage against high-health Vanguards.
- ***Wolverine's Savage Claw deals an additional 1.5% of the target's Max Health per strike, increasing with each point of Rage, dealing up to 6% of the target's Max Health at full Rage. This makes his actual DPS much higher than calculated, similar to Scarlet Witch.
Analysis
For the grand prize of sheer DPS output, Star-Lord comes in first place with his Element Guns, capable of dishing out a whopping 260 DPS; enough to drop someone his size in under a second. However, this number is dependent on hitting every single shot (out of 40 per second), and considering his dismal spread and damage dropoff, it is highly unlikely that you'll ever achieve this number outside of a point-blank encounter.
On the other hand, for the #1 melee powerhouse, Iron Fist reigns as the champion, though this is highly dependent on the use of his Yat Jee Chung Kuen, which can only be executed temporarily after using his Dragon's Defense ability.
DPS - Vanguards
Remember that these values are only calculated based on a hero's BASIC ATTACK; other damage sources such as abilities, including those that directly boost the basic attack's potential, are not factored in.
Also please note that these values are ONLY calculated based on the attack speed/damage of the basic attack, and do not factor in other variables such as spread, ammo count, reload times, damage dropoff, or your questionable aim. As a result, these numbers are only a VERY BASIC representation of a character's DPS and may vary considerably in actual gameplay.
Hero | Type | Damage Per Shot | Attack Speed | DPS |
---|---|---|---|---|
Bruce Banner (Gun) | Projectile | 16 | 5/s | 80 |
Hulk (Fists) | Melee | 40 | ~2.14/s | ~86.5 |
Captain America (Shield) | Melee/Projectile (Combo*) | 260 | ~0.33/s | ~86 |
Doctor Strange (Daggers) | Projectile | 90 | 1.13/s | ~102 |
Groot (Vines) | Projectile | 70 | ~1.42/s | 100 |
Magneto (Iron Volley) | Projectile | 75** | 1.25/s | 93.75 |
Peni Parker (Mech Shots) | Projectile | 30** | 3.33/s | 100 |
Thor (Mjolnir) | Melee | 45 | 1.67/s | 75 |
Venom (Tentacles) | Projectile | 20 | 4.44/s | ~89 |
- *Captain America's attack is a melee for the first two hits, then becomes a ranged attack for the next four attacks afterwards, slightly altering the damage and attack speed. Values are calculated based on a full 6-hit combo.
- **Deals damage separately for the physical projectile and resulting explosion; values are calculated based on a direct hit.
Analysis
Most of the Vanguards have fairly middling DPS, with Doctor Strange, Groot, and Peni Parker competing neck-and-neck for first place (my math for Doctor Strange's attack may not be flawless). Of course, it is worth remembering that as the "tank" of your team, it's often more important to focus on the defensive than the offensive; soaking up damage is a higher priority than dishing it out.
DPS - Strategists
Remember that these values are only calculated based on a hero's BASIC ATTACK; other damage sources such as abilities, including those that directly boost the basic attack's potential, are not factored in.
Also please note that these values are ONLY calculated based on the attack speed/damage of the basic attack, and do not factor in other variables such as spread, ammo count, reload times, damage dropoff, or your questionable aim. As a result, these numbers are only a VERY BASIC representation of a character's DPS and may vary considerably in actual gameplay.
Hero | Type | Damage Per Shot | Attack Speed | DPS |
---|---|---|---|---|
Adam Warlock (Staff) | Projectile | 55 | 2/s | 110 |
Adam Warlock (Charge Attack) | Projectile | 190 | ~0.55/s* | 104.5 |
Cloak & Dagger (Cloak) | Continuous | N/A | N/A | 75 |
Cloak & Dagger (Dagger) | Projectile | 15 | 2.27/s | ~34 |
Jeff the Land Shark (Aqua Burst) | Projectile | 65 | 1.75/s | 113.75 |
Loki (Staff**) | Projectile | 30 | 1.75/s | 52.5 |
Luna Snow (Dark Ice) | Projectile | 60 | 2/s | 120 |
Mantis (Energy Blast) | Projectile | 50 | 2.5/s | 125 |
Rocket Raccoon (Bombard) | Projectile | 16 | 12.05/s | ~193 |
- *Adam Warlock's alt-fire stats are based on a full 5-shot charge. No official stats currently exist for the amount of time it takes to fully charge; attack speed was calculated by my own in-game estimation and may not be entirely accurate.
- **Loki's damage potential is only based on one instance of his attack. With effective use of his Doppelgangers, this value can be increased to as much as triple.
Analysis
True to his nature, Rocket Racoon comes in first place for damage output at approximately 193 DPS, enough to compete with even a grand majority of the Duelist class. However, his damage dropoff at range is abysmal, making it difficult to achieve this number beyond close-quarters encounters. As she suffers no dropoff, Mantis is the superior choice for long-distance engagements, even before one factors in her potential self-damage boost.
HPS - Strategists
This table is a calculation of the HEALING potential of each Strategist character, based on their basic attacks. As with the DPS tables, remember that these values are only calculated based on a hero's BASIC HEALING ABILITY; other healing abilities which require cooldowns are not calculated on this table (with the exception of Mantis's Healing Orb, which technically does).
As usual, please note that these values are ONLY calculated based on the attack speed/healing of the ability, and do not factor in other variables such as ammo count, reload times, or your questionable aim. As a result, these numbers are only a VERY BASIC representation of a character's healing potential and may vary considerably in actual gameplay.
(Adam Warlock is currently excluded from this table, due to not having a "basic" healing ability. Even attempting to calculate the HPS of his Avatar Life Stream ability yielded incredibly inconsistent numbers with actual gameplay.)
Hero | Type | Healing Per Shot | Attack Speed | HPS |
---|---|---|---|---|
Cloak & Dagger (Dagger) | Projectile | 28* | 2.27/s | ~63.5 |
Jeff the Land Shark (Splash) | Continuous | 7 | 20/s | 140 |
Loki (Staff**) | Projectile | 40 | 1.75/s | 70 |
Luna Snow (Light Ice) | Projectile | 60 | 2/s | 120 |
Mantis (Healing Orb) | Continuous | 55 (on hit) | N/A | 20*** |
Rocket Raccoon (Repair) | Projectile | N/A**** | 2/s | 60 |
- *Dagger's healing value is calculated based on a direct hit; targets affected by the AoE healing will only receive 18 health per shot.
- **Loki's healing potential is only based on one instance of his attack. With effective use of his Doppelgangers, this value can be increased to as much as triple.
- **Mantis's Healing Orb applies health on hit, then provides a healing buff over time. HPS value is ONLY based on the heal-over-time effect, not the initial health bonus. Casting speed is currently unknown.
- ***Rocket Racoon's Repair Mode projectiles do not provide health on hit, but instead provide a healing-over-time bonus to those in close proximity.
Analysis
With a healing potential of 140 health per second, Jeff the Land Shark comes in first place for the fastest healer in the game. Combined with the added potential of his Healing Bubbles' boost to healing, this number can even be bumped up as high as 160. However, it is also worth noting that Jeff has limited versatility compared to some of his peers, and his potential to heal can struggle when his team is more spread out.
However, when factoring in the potential use of Loki's Doppelgangers, he can steal the grand prize away, as his healing potential can reach as high as 210 per second (with his base attack alone)!