KLETKA - The Jump-start Guide
Introductions.
This a Jump-start guide to everything KLETKA
From enemies, items and rooms.
The most dangerous criminals are convicted and sent to Kletka.
Your sentence is to descend into the depths of the Gigastructure while maintaining a living and hungry elevator.
KLETKA is a game revolving around you heading downward in said elevator that shall kill you if you are not careful.
Maintaining the elevator is a priority, as it requires fuel, repairs, and food.
KLETKA
KLETKA OPERATION RULES
- Fuel Supply
Kletka must be fed:
- Organic matter
- Energy
- Flesh
The choice is yours.
Fail to feed Kletka, and you will become its meal.
- Maintenance and Repairs
Malfunctions are unacceptable.
Every delay brings you closer to death.
Use any resources available to keep it running.
Remember: Kletka does not forgive mistakes.
- Samosbor
This is the worst thing you may encounter on your descent.
If you hear it approaching, immediately run to Kletka.
If you can't make it in time, try to hide behind an airlock door.
Survival is unlikely.
KLETKA, translating to "Cage" is a quite odd creature, as it enhabits an elevator, and will consume anything, from items to humans.
The elevator itself will require constant repairs, as well as fuel in order to continue descending the Gigastructure.
There is no going up in this elevator.
Never look back.
Inside the elevator, you will be greeted by:
A radio, playing one of a few songs: (Unlock more with cassette tapes)
- N_H - The Call of Khruschevka
- Jangwa - Dark Times
- Claude Debussy - Clair de lune
- Erik Satie - Gymnopedie No 2
- Pyotr Ilyich Tchaikovsky - Valse Sentimentale, Op.51, No. 6 Ft
- Mozart - The Marriage of Figaro
This may calm you, but remember. You are still a prisoner, and you have a job to do.
Next to your radio is a Scanner, that will display the current floor, Samosbar level, and other useful information. This can also provide a Scan of the floor, for any nearby traps, boxes or items.
On terms of upgrades, the elevator can be upgraded with gears, (Normal or speed)
You can find these in the gigastructure. Upgrading the machine requires a wrench, and while you could do it just by hand, we strongly advise against this due to injury risks.
The fuel also requires attention, and without any, you will get stuck. There are storage units at the side for your gas tanks for when you find some, but you might as well fill that tank up. This can also be upgraded with gears.
KLETKA Itself requires maintenance in order not to fail, but this thing sometimes has a mind of its own, and is known to:
- Get sick of stopping - Will travel multiple floors
- Emergency Stop - Normally a case of fuel or repairs needed.
- Get hungry - requires flesh, or will eat a teammate
- Error - Will be unable to stop
It's a good idea to give Kletka a few pieces of flesh sometimes to avoid that.
Sometimes, Kletka will also give you a gift. This can be extremely helpful such as a full gas tank, or something terrible like an active landmine.
Be careful.
Before we decend
Some important things to note:
You are sentenced to Kletka due to your crimes, they are listed in the SENTANCE part on your case.
These crimes will give you boosters, ranging from more damage, more jump height, an extra inventory slot, and much more.
If you find a crack in the wall, it can be blown up by a landmine.
Landmines and other traps can be disabled by interacting with them with a wrench.
This takes 40% (Or 33% for a gigawrench) of it's health but will allow you to pick it up.
Sometimes there will be a fake entrance to Kletka, this can be destroyed with a few hits.
Customisation can be done from the main menu.
Note that sometimes your customisations will not show up in lobbies.
The Gigastructure - An Outline
The GIGASTRUCTURE is where you explore.
Most rooms are mainly apartment complexes, but this can be broken up by small rooms full of trash, or a small corridor with a few side parts. Or even the store, where you can spend your hard-earned bottles.
The GIGASTRUCTURE is known as a seemingly endless building that seems to construct itself.
Due to this, anomalies may occur, these are warned with a ⚠︎ icon.
These are listed on another section.
The first levels (up to 59) are the residential block
60 - x is known as the Factory, and will have a much more industrial look.
As well as these, events can also occur:
-
Postsamosbar - After a Samosbar event, large piles of sludge will be present. It may be "radioactive waste", but it will not harm you. Magnetic sludge also exists, and that will pull you close.
-
This sludge can be raked, and some useful items may come from it. If nothing else, at least you get slime balls and bottles.
-
Madness - While exploring, some items may be fake, and disappear once you try to pick them up. This will be paired with unintelligible whispers that make you feel like you are going insane.
-
AntiGravity - As the name suggests, Screw gravity. Everything will float in the air, watch out for flying mines.
-
Storm - Thunder and lightning bolts will encompass the entire floor, periodically electrocuting the floor around the player.
-
Flooded - The floor is full of water, covering traps and may also be paired with electrical faults, charging the water.
-
Chilbain - The floor will be slippery, and movement made more difficult, as well as some water dripping and ice on walls.
-
Inferno - The floor is covered in blazing fires.
Some structures can also be found:
- Live Beer - This requires a random amount of bottles and is able to respawn any dead players.
- If all players are alive, however, you will be given "Live Beer" which is a healing item.
- In single-player, you are given an extra life.
Scramble Gamble - A gambling machine, that uses 5 bottles a turn, and has multiple outcomes.
Outcomes I have come across:
- 10 bottles
- 6 Bottles
- 5 bottles
- 3 bottles
- 0 Bottles
- Food Preservative
- Wrench
- Cassette Tape
- Machine blows up
The Gigastructure - Notable Rooms
These are some important or otherwise notable rooms I have came across:
Bottle Shop
Marked with a $ sign on the main pannel, has items for sale.
The Quote Wall
A solid wall with a written quote or text on it.
Found Quotes:
- The graveyard shift may cause cancer! - Alan Wake
- U shall not pass - The Lord of the Rings: The Fellowship of the Ring
- Turn Back
- oh hi Mark - The Room (2017)
- Get Over Here - Scorpion (Mortal Kombat)
- GOD Bless You
- STOP
- choose red one (Possibly a Matrix pill reference?)
- In Lodz it was worse
- Wojtyla is waiting at the bottom...
- Ping
- Where is Bee War 2?
- Average kletka prisoner (Discord)
Forest Area
The end, your "freedom" for surviving in the demo, this was labelled with "GET OUT" on the scanner.
The Gigastructure's heart
The final room, paired with a boss fight with the heart.
The Gigastructure - ⚠︎ Anomalies
⚠︎ Anomalies are random special event floors, that can be references to movies, games, or just randomness. They appear every so often but at random.
The exception to this is room 69, which always appears.
Giant checked pillars
A MASSIVE room with 6 pillars with a checkbox theme. Along with a respawn machine in the middle.
The White Void (Matrix Room)
Two chairs, a TV and a bottle, nothing else.
Used for the "Matrix Room" achievement
Meat Room
A storage room full of flesh, that cannot be hit to gain any :|
Hangman Room [Room -1]
A single room with a hanging human in the middle
The Danger Zone
A small walkway area, with large gaps of acid, along with mines on the top.
Some rewards at the end.
The Backrooms
A take on the Backrooms series, (KANEpixels)
Error Floor
A missing texture room, with ERROR text for items, will be different text for Russian players.
Two Chairs (Twin Peaks Red Room)
A simple dark room, with 2 chairs and a red light and a revive machine.
Maxwell Containment Chamber
A fully white room containing non other then MAXWELL!
The Long Room
A long dark corridor, with a car at the end, the farther up you go, the more dangerous it becomes.
If you keep going down the hallway, the car at the end will start driving towards you.
The Long-Checked Room
Similar to above, but the entire room is checkbox-themed. Normally fuel at the end.
Shining Hallway
A room similar to one featured in the Shining - 1980 movie.
Sand Room
Possible reference to Stalker (1979)
Room 69
Floor 69.
Ronin Room
Reference to The Platform movie, and an achievement
Floor ∞
The end of the world as we know it. Can fly around in space for a bit, watch out for the Gigaworm.
Doom E1M1 Bridge
A room similar to the bridge in Doom.
Doorways
A room full of doors, and landmines
TV Gallery
A long room of TVs containing images of every type of channel, and the artist of the image.
Yume Nikki - Block World Room
Unknown how it works, but has an aesthetic similar to the Yume Nikki game.
And maybe more
Samosbor
Samosbor
Basically, it's a "GET OUT NOW" event.
It will be present on the scanner if it may occur on that floor.
Once it does, sirens will blare, and the rooms will be filled with purple toxic gasses.
You can check if a "Samosbor" is going to occur on a floor, as the scanner will be present with either:
- Nothing - May occur
- Cleared - for one has passed, and will not happen again
- Potential - May occur
“Samosbor” is seen as the Gigastructure either constructing or re-constructing itself.
Monster Guide
Finally, the good part.
Flesh Flies
Flies will revolve around piles of rotting flesh, commonly seen inside apartment rooms in the Gigastructure. Quite possibly human remains.
They will attack when provoked and can be scared off by shining your flashlight on them, usually taking them out in just a couple seconds.
Mushroom Man
The mushroom man is a large human-like creature, that has been infected with a fungal bacteria, turning its head into a toadstool, and its body white and red.
These things have a hard hit on them, but can be taken out with enough attacks.
Tip: Try to lead it into a beartrap or mine, as this will assist in damaging it. Their movements are quite slow and predictable.
Cone Spider
Masquerading as simple traffic cones, these creatures will pop up, and attack any player close to them. They do not deal a lot of damage but can be annoying.
Structure Worms [Concrete Devourers]
These massive worms ravish the gigastructure, eating through walls and floors, then emerging when close to a player in order to eat them. Never alone, these will hunt in a group and are extremely fast. The best thing to do in this situation is return to KLETKA, and exit that floor.
Mimic Players
Mimic players are the same as regular players in their AI and movement. Their goal is not to kill or hurt you, but instead to steal your supplies for themselves.
These can be easily identified however with their nametags. Such include:
- Boba
- Bobert
- Esther
- GraXXer
- Khris
- KookSpook
- Maggotta
- Mista Twista
- Oxonomy
- Robotic
Bomb Crawlers
A seemingly burned human, its flesh burned and peeled off. It carries an explosive mine on its back, and will self-detonate once close to another player.
These things will crawl around and are known to sometimes sprint towards players.
You can also cause them to detonate by throwing an item, or bottle at them.
Eyeballs
A quite large eyeball that roams around the level. Will not harm you, but can be given to Kletka once picked up. Great source of food.
Neighbor
A tall dark skeletal-looking enemy with a lot of health, normally in the backrooms level, but is known to appear anywhere over level 40.
Extremely powerful, but can be strafed. Would not recommend staying around once encountered.
Slime Cube
Seen in postsamosa levels, this creature is a manifestation of the slime, in cube formation.
Will jump and attack any players it sees
Rats
Not really an enemy, but occurs frequently and can be a form of food for KLETKA, alive or dead. Plentiful supply on most maps.
Can also be picked up.
These things are pests for activating traps such as landmines, gas mines or bear traps. If there are a lot around, your best bet is to pick them up, then you can set them free later, or kill them if you do not think they are friend-shaped.
Cat-Bug
A bug that will fly around, throwing eggs at players (with a spider-web aesthetic), very annoying to deal with
The Pyro
A human like the player, wielding a flamethrower. Can be killed to get the flamethrower
The Rat Ball [Ikea Meatball] [Rat King]
A ball of uncoordinated rats that are able to attack but not accurately follow players.
Gigaworm
As seen in the floor ∞ anomaly,
This is a MASSIVE version of the regular Concrete Devourers and will eat worlds instead of concrete.
Hazards
Landmine
When stood on, by either human or enemy, it will explode killing most enemies.
Tripwires
Will break your leg somehow, slowing you down as well as damaging you.
Bear Traps
Great for trapping enemies, not so much yourself. It will require disarming if pressed.
Gas Mine
Like a landmine, but gas instead of a kaboom.
Barbed Wire
Very sharp, would recommend you avoid touching this.
Landmine Wire
A wire, that leads into a mine, only seen in floors 60+
Gas Leak
Forgot about these things, but they occur every so often around pipes. Does 5 damage, crouch to avoid.
Tip: Use a bottle to disarm traps, by throwing it at them. Very useful for bear traps, and tripwires. Mines are a bit more dangerous with that strat
THE HEART OF THE GIGASTRUCTURE
The final boss of Kletka, once started this will begin a boss battle against the heart, requiring you to punch it, shoot it, whip it or rake it.
The heart will also shoot green acidic fireballs, that are used to break the 4 locks chaining it down.
As well as summoning mushroom men, and spider-bugs.
Once broken, you can use mines, guns, rakes, anything to attack and destroy it.
Items
Lots of items can be found in the Gigastructure, here is a list of what I've found / seen.
Useful Items
- Bottle - Currency. Used for re-spawning, shopping, or gambling.
- Gigabooze - Revives everyone, bought from the shop
- Bag - Expands your inventory once used.
- Schwag Box - A box of Schwags, for your smoking pleasure.
- Extinguisher - Used to put out fires.
- Battery - For flashlight, extra length I think
- Spray Paint - Can be used to spray walls, or floors in a nice bright pink. Limited use.
- Luminumber - A cucumber, will light up a room once activated.
Kletka-Related
- Gas Tank - Used to refuel Kletka
- Wrench / Gigawrench - Used to repair Kletka
- Gear / Haste Gear - Can be used to upgrade Kletka, fuel or scanner.
- Coggy - Like a gear, but much smaller, can only upgrade Kletka
- Gift - Contains a random item, found inside Kletka sometimes.
- Cassette - Adds +1 song to the radio once inserted
- Slime ball - A ball of slime, food for the machine.
Weaponry
- Rake - Sideshow Bob hates these
- Flamethrower - Acquired by killing a Pyro
- Crowbar - Ah, Mr Freeman
- Malocannon - I got a shotgun, haha let me prove it
- Whip - An attack weapon (Found in room 69)
- Landmine - Used to destroy walls, and creatures
- Gas Mine - Toxic to all
- Bear Trap - Hold your enemies in place
Health/Consumable Items
- Vodka - Speed, maximum carry weight and damage resistance are increased for a small while.
- Schwag - Restores some health, and gets you high
- Med kit - Restores 25 health
- Food Concentrate - Restores a small bit of health
- Xshroom - Allows you to see through walls
- Live beer - Allows you to live longer (restores health) - Can be bought at the live beer machine if there are no players waiting to respawn
- Pancenator- Increases your total health by +10 each time you use one.
Unknown Use Items
- Guitar - Cannot be picked up, but acts as an intractable object