Heroes of Hammerwatch II - Secrets & Encounters Guide
Breakable walls
Maps
Complete list of how many breakable walls per map:
Map | Breakable Walls |
---|---|
forest1 | 0 |
forest2 | 0 |
caves1 | 2 |
caves2 | 2 |
forest3 | 0 |
temple1 | 1 |
crypt1 | 1 |
crypt2 | 1 |
dungeon1 | 1 |
dungeon2 | 1 |
barrack1 | 2 |
barrack2 | 2 |
courts1 | 1 |
courts2 | 1 |
dark halls1 | 2 |
How to find the breakable walls
- cracks only appear on walls in the main rooms and hallways that are flat and dont have any curve
- they appear on walls to the left, right, top and bottom
- check for the crack only at the row of edge-stones
Minimap
- the secret rooms only show up, if you opended them
- the crack shows up on the minimap if you are close to it:

- if you press "M" and open the real map, you can scroll around and also find cracks if your map-center is close to the crack:

- This gets even easier if you purchase "far sight" from the architect. This lets you check for cracks on the full map.
- hint: you can enable a standalone minimap in the settings if you dont like to press tab:

Useful ways to make the cracks a little bigger and spot them easier
- area attacks that hit the wall
- combo sphere upgrades hitting the walls randomly
If you aren't able to spot them, you can tweak your video settings, e.g. making the screen brighter.
Pictures of the breakable walls
dark caves
Heres an example of a crack in the dark cave left to the character. The crack gets bigger with each hit:

zero hits

first hit

second hit

third hit

fourth hit opens the secret room
temple

zero hits

first hit

second hit

third hit

fourth hit
dungeon

zero hits

first hit

second hit

third hit

fourth hit
barracks

zero hits

first hit

second hit

third hit

fourth hit
dark halls

zero hits

first hit

second hit

third hit
Some more pics of breakable walls from various angles

Crack in a crypt map, left wall

Crack in a dungeon map, left of the character

Crack in a barracks map, below the character

Crack in a barracks map, right of the character

Crack in a courts map, right of the character, hit twice
Random encounters
Imp
The imp appears with a unique soundeffect and a text message above your hero which says:
"An imp! It should be close." or "Huh, was that an imp?"


If you check the sorrounding you'll find the imp:
In the forest, the imp looks like this:

In any other map, the imp has a little portal next to it and spawns near a wall:


Minimap:
The imp has a unique minimap icon.

Rewards, which increase the further your run is, include:
- gold
- wood
- stone
- iron
- reducing shadow curse
- upgrades an item by 5 levels (up to +15)
- upgrades an uncommen (green) item to a rare (blue) item [Thank you NightWhisper !]


Theres also an achievement by collecting imps.
Springs
Springs appear on stages before a boss, e.g. "Dark Caves 2" and randomly.
They restore all your potions and restore your health and mana.
Hints:
- Use all your potions before interacting with the spring, drinking pots is an achievement.
- Always use the spring, thats an achievement as well.
- The spring looks different in each map, but the minimap symbol stays the same.
Minimap:

Different springs:






Thunderbird
- enters the map with many lightnings
- allows you to send back roughly half your earned gold, wood, stone and iron without any taxes/donations
- can appear multiple times per run
Minimap:






Monolith
The Monolith grants you one random temporary buff:
- -50% damage taken
- +100% damage
- +100% exp-gain
- +100% gold gain
- +20% movement speed and dash recharge reduction
- skills cost no mana
- ...
Its not necessarily the same buff yor every player in a multiplayer lobby.
Minimap:

Unused:

Using:

Used:

Recruitment
You can recruit several allies on your journey.
- number of recruits varies from 2 - 4
- there are ranged and melee recruits
- there is no limit, you can stack them infinitely
- spider trinket set should increase their damage
- sadly theres a bug in multiplayer lobbys which kills your recruits, if you head to the next floor/boss
Minimap:



Shadow curse / Bonfire
Shadow curse
- you get increasingly more shadow curse per gift you choose
- shadow curse reduces your armor and magic resistances
- the imp has a chance to remove shadow curse
- the curse always offers one unique shadow curse trinket, these get stronger with shadow curse
Minimap:


Bonfire / Pyre
- reduces your amount of shadow curse (roughly by 50%)
- you can increase the odds of spawning bonfires at your architect
Minimap:



Cook / Monk
The cook grants you a random tavern meal. The monk grants you a random chapel blessing.
Minimap:

cook & monk:


You can check all your buffs in the effects window:

Treasury
Theres a small chance your run has a treasure room. You can increase the odds of finding one with the architect.
