Dungeon Clawler - ALL Rooms/Bosses and their icons + more!
This guide covers ALL rooms and their correlating symbols/icons which can be seen on the map.
Fight Rooms
The most common rooms are these two fighting rooms.
These rooms get harder for every floor and once completed reward the player with the choice between three items, with the option to pay for re-rolls.
Sometimes it's better to not choose an item at all and press "skip", due to otherwise filling the clawmachine with sub-optimal items.
Fight
These rooms are the easiest ones of the two rooms. However IMO at higher floors they are sometimes harded than the "Hard Fight" rooms.
- Icon on the map:
- Inside room:
Hard Fight
The harder variant of the two fight rooms.
- Icon on the map:
- Inside room:
Special Rooms
These rooms let the player either upgrade items or reward the player with perks or items. Most of the interactions cost coins and the prices increase with every floor and rarity (Shown under "Black Smith").
There are 3 different types of special rooms: the "Item Engaging Rooms", "Reward Rooms" and "Mystery Rooms".
Item Engaging Rooms
In these rooms the player can upgrade, destroy or change the items material.
Black Smith
Here the player will meet "Smitty Barb". She will upgrade most items. Which depending on the items rarity costs different amounts.
Note that I was at a high floor when these pictures were taken, the prices are more reasonable than they seem.
- Icon on the map:
-
Inside room:
- Common upgrade:
- Rare upgrade:
- Epic upgrade:
Shredder Room
In the Shredder Room the player is able to destroy items. Alike the blacksmith the cost differs.
- Icon on the map:
- Inside room:
Alchemist
Here you will meet "Greatmage Augmentus". This mage will change the material-properties of items. Which may be useful for different combos, for example making items metallic for the magnetclaw or plastic for the trashcan.
- Icon on the map:
- Inside room:
Reward rooms
There are three types of reward rooms; the "Reward" (Granny) Room, Perk-O-mat and Pachinko Machine. These rooms will reward the player with either perks, items, health or coins.
Reward (Granny) Room
Here the player will meet this lovely old "Granny" which gives a chance to pick up gold and/or health potions.
- Icon on the map:
- Inside room:
Perk-O-Mat
In this room two random perks will fall out of which one can be chosen. Note that the "skip" button only skips the animation and the player will be given the choice instantly.
A little tactic to manipulate the machine if a certain perk inside the machine is wanted. Is to press "skip" if the wanted item is unlikely (due to its position) to fall out. Because when pressing "skip" two random items will be presented.
- Icon on the map:
- Inside room:
Pachinko Machine
This room contains a Pachinko Machine which will drop a item down itself. A small tip is to think about the "normal distribution" aka most items will end up in the middle more or less.
- Icon on the map:
- Inside room:
Mystery Rooms
The Mystery Rooms are truly myserious. The player will meet "Hare L. Quinn" which will present the player with a random (not rly random but feels like it) "challenge"; of which there are seven.
- Icon on the map:
The following are the seven different variants of the room.
- "Fish Room" - Chest contains rare item
- "Coin Room" - Yes.. I have died in this room..
- "Green Chests Room" - Chests contains common item
- "Health Room" - Chest contains rare item
- "Purple Bag Room" - Purple bag contains a perk
- "Chest Chaos Room" - Wooden/Red chest contains common/rare item
- "Cage" - Found at floor 20 and the key for unlocking the cage is randomized. However, once a key is used it doesn't respawn in future runs.
Bosses
The nine different bosses all have different abilities and buffs. In this guide I will not go trough all abilities. Only 2 of them. There will probably be a different guide for all soon (not by me lol). BUT I will down below show them all and their corresponding icons. Which may be useful when choosing which path to take.
Be aware that if you havent completed your first run yet this will certainly include spoilers!
Once a boss is completed the player will be presented with the choice of 3 different perks. And if defeated on "normal" difficulty the player will also be fully healed.
Prickwood
The first boss the player will encounter is "Prickwood". He is quite easy but might end some runs early..
- Icon on the map:
- Inside room:
The following are two bosses which I found had mentionable abilities/perks
Queen Beeatrice
- Icon on the map:
This bee-utiful queen has a quite sweet ability; both for her and the player. She will drop "honey balls" inside of the claw-machine. These sticky balls will stick to items and once a connected item is picked up the entire "clump" of items will follow along. However, sometimes the player will fall short and the "clump" won't fit into the chute.
- Inside boss-battle
Melimon
- Icon on the map:
Melimon is a sneaky bastard boss and will drop his self-branded bombs into the players claw-machine. These bombs will, if picked up damage him (what comes around goes around) and if left in after the turn damage the player.
- Inside boss-battle
Here is the rest of the bosses:
Knight Commander of annoyingly long name
- Icon on the map:
- Inside boss-battle(squashed edition)
Lord Squidula
- Icon on the map:
- Inside boss-battle
Mothilda
- Icon on the map:
- Inside boss-battle
Walwrath the Blubbarian
- Icon on the map:
- Inside boss-battle
Goobert, King of Slimes
- Icon on the map:
- Inside boss-battle
Squalo "The Loan" Fishetti
The final boss! (Therefore hidden)
- Icon on the map:
- Inside boss-battle
Character Unlocks
There is quite a lot of characters to unlock and a few might be unlocked unintentionally. However, personally I had problems with unlocking a few characters and therefore have choosen to make a fast guide for those.
Note that how to unlock "Hare L. Quinn" has already been mentioned under the seventh "Mystery Room".
Anne Bunny
This limping pirate requires the player to use a single item 3 times in one attack. Not meaning three of the same item being picked up in the same turn; but rather an item being "multiplied" by three.
This can be achieved by having at least two of the following items/perks.
Squiddy
This eight limped squid requires the player to fill the claw machine with water at least 5 times in a single fight. This can easily be achieved with the "Water Bottle" and (optionally) the items/perks shown for Anne Bunny. Squiddy is IMO a very good character and his lucky paw is very useful in hard mode or harder modes.
Tips, tricks & tactics
However, I have thought of a few more, including tactics for success, which I would like to put in a list.
- When using the tentacle claw in absense of a liquid the player can still spread the tentacles partially.
This is achieved by hovering the claw above the sought after items and rapidly alternating between "a" and "d" to make the claw wiggle. Then pressing "space" and releasing the claw, this will make the tentacles cover a larger surface and (usually) generate a bigger yield of picked up items.
- If playing on nightmare mode there will be 2 bosses on the higher floors. For higher survival rate I would recommend the player to rather than entering the "Reward Room" instantly, defeat the first boss before. This due to the health regeneration offered by Granny in the "Reward Room". Which may be helpful after potential health lost to the first boss.
However, if entering the boss floor with low health this may not be optimal.
- A gameplay tactic I have found useful for hard mode or higher is to save money and using "gold daggers". This tactic includes NOT upgrading items and instead opting for perks; via "Mystery Rooms" or the "Perk-O-Mat". For protection the player may want the "Holy Shield" and/or "Brass Knuckles".
This tactic is also improved with the lesser amount of items the player has in the deck due higher chances for gold daggers. In a few runs I have had the daggers dealing up to 4k of damage each.